Rage Across the Cape

Out of Character => House Rules & Rules Discussions => Archived Rules Discussions => Topic started by: Owen Smith on March 31, 2009, 01:34:39 PM

Title: Regeneration
Post by: Owen Smith on March 31, 2009, 01:34:39 PM
What is the RAtC rule for regeneration in combat? Can Garou regenerate during combat or only when they rest for a few seconds? Can they regen bashing? Lethal? Agg? How does that interface with the Athro and Elder rank benefits? How does it inerface with the intermediate Ahroun Gift Combat Healing?
Title: Re: Regeneration
Post by: Garret on March 31, 2009, 02:12:21 PM
Here's my understanding.

Healing Bashing: Free action, static against 7 physicals to heal one bashing, once per turn.
Heal Lethal: Take an action, static against 7 physicals to heal one bashing.

Athro: You may chop once for every lethal at the beginning of the turn.  Success or ties reduces that damage to bashing.  Failure means you may not test to reduce more damage that turn.
Elder: You may chop once for every agg at the beginning of the turn.  Success or ties reduces that damage to lethal.  Failure means you may not test to reduce more damage that turn.

Combat Healing Gift: No chop is needed for healing of lethal and bashing damage- you simply heal one every round, as a free action.
Title: Re: Regeneration
Post by: Alexander Amarandus van Bokkelen on March 31, 2009, 08:24:49 PM
Elder: You may chop once for every agg at the beginning of the turn.  Success or ties reduces that damage to lethal.  Failure means you may not test to reduce more damage that turn.

So it's impossible to wound an elder for more than a few seconds using any remotely conventional technique?

I thought the test-down was only on taking the damage.
Title: Re: Regeneration
Post by: Thoth on March 31, 2009, 08:50:18 PM
Soon Thoth's physical form will be immortal like his mind!!!
Title: Re: Regeneration
Post by: Garret on March 31, 2009, 08:52:50 PM
Its not impossible- because they can only heal one health level per turn, IF they succeed in bringing it to lethal.
Title: Re: Regeneration
Post by: Alexander Amarandus van Bokkelen on March 31, 2009, 09:04:16 PM
If they're regenerating one agg every turn or two, all the time, then there's not much difference between agg and lethal for Elders, and gutting one with silver is a wound that heals naturally in a minute or so.

But maybe that's about how badass Elders are supposed to be.
Title: Re: Regeneration
Post by: Garret on March 31, 2009, 09:55:52 PM
Oh yeah- definitely.

But don't worry- once we have Elders, Silver will be the least of their worries.

*collective ST laughter*
Title: Re: Regeneration
Post by: Thoth on March 31, 2009, 10:21:09 PM
Tom, you're off my christmas and kwanza list!!!
Title: Re: Regeneration
Post by: Garret on March 31, 2009, 10:26:14 PM
I'm a jew anyways...

jerk.

:p
Title: Re: Regeneration
Post by: Owen Smith on April 01, 2009, 12:11:14 PM
So how does this all stack with the Elder Ahroun Gift Ageis Sheild?
Title: Re: Regeneration
Post by: Justin Northwood on April 05, 2009, 05:01:15 PM
I'll use what Tom stated earlier as a jumping off point...  Damage tests are given at the end of the turn in which the damage is received.

Healing Bashing: Free action, static against 7 physicals to heal one bashing, once per turn.
Heal Lethal: Take an action, static against 7 physicals to heal one lethal.

Athro: You may chop once for every lethal at the end of the turn in which it was received.  Success or ties reduces that damage to bashing.  Failure means you may not test to reduce more damage that turn.
Elder: You may chop once for every agg at the end of the turn in which it was received.  Success or ties reduces that damage to lethal.  Failure means you may not test to reduce more damage that turn.

Combat Healing Gift: No chop is needed, once the Gift is activated (for one scene or one hour).  When the Gift is active, one level of any damage may be healed each round as a free action.

Aegis Shield (Ahroun, Advanced) (http://rageacrossthecape.com/forums/index.php?topic=4431.0): In RAtC, the advantage of this Gift over the Athro (and Elder) Rank Bonus of testing-down Lethal Damage to Bashing Damage, is that through use of the Gift, there is no test and Lethal Damage automatically becomes Bashing at the time the damage is taken.

As far as Aegis Shield is concerned, it doesn't affect the Athro Rank Bonus of testing-down Lethal to Bashing, as no Athro would possess the Gift in the first place.  The Gift simply makes the conversion of Lethal to Bashing free for the Elder, making what had formerly been the character's Athro rank benefit, entirely free.  Of course, Aggravated damage would still need to be tested down to Lethal as normal for the Elder, though any resulting conversion to Lethal Damage would automatically become Bashing Damage with the Gift.

All of this, is why Elder Ahrouns are badass :)
Title: Re: Regeneration
Post by: Owen Smith on April 06, 2009, 09:06:21 AM
Badass indeed.
Title: Re: Regeneration
Post by: Seeks on April 06, 2009, 03:13:01 PM
<reads.

wanders off to get an Elder Challenge.  Again.

<3 badass.>