Recent Posts

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21
OOC Discussion / Re: Hello again germs
« Last post by Camaron Carter on August 09, 2018, 11:05:12 AM »
Hmm hmmm shadowlord? This would be a good thing will allow me to rp more on here a forum that I can actually pull up on my work computer.

Chris tpo Camaron.
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OOC Discussion / Re: Hello again germs
« Last post by Nike 'Slays the Patriarchy' Strilakos on August 09, 2018, 07:51:50 AM »
yay!  Whatcha making?
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OOC Discussion / Hello again germs
« Last post by Carter Heyward on August 08, 2018, 10:23:34 AM »
I am going to be more regularly attending games September onwards, pending rides and what not.

I will no longer be playing Carter, as he just got stale and I wasn't having fun with him anymore (I think this was obvious to some people), I will be coming in with a new character next time you see me.

Looking forward to some more fun times.
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honestly i have never bothered learning these, and have never seen them used including at event games etc... i think it is an xp sync for no reason....
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This came up last session, so here’s a more laid out version of what I was suggesting could be done.

Pack Tactics

So, since it is kinda controversial what sort of benefits one can get when engaging in pack tactics, here is my suggestion for a super simple version that should, I hope, keep things easy for all involved.

When you are engaged in a Pack Tactic with a packmate, you can lend them a dot of Leadership or Tactics to retest the challenge.

It costs one XP to learn a Pack Tactic, and as long as the person performing it and the person helping them perform it have both purchased the Pack Tactic and can mentally communicate to coordinate via Pack Link, they can spend a Leadership or Tactics to give the other a retest when needed.

Thus, they are kinda neat, useful when retests are running dry to do things your characters have practiced together, but not opening a ton of special case house rules that need to be remembered.

Some Examples To Get Us Started:

Fur Gnarl: You are both attacking a target that is armored/has more than human health levels. Usable only after the first attack by one of you is not dodged.

Wishbone: You are both attempting to inflict damage during a grapple on the same target. Target needs to be large enough for both to grapple simulataneously.

Good Cop, Bad Cop: You are both trying to interrogate the same person, and one of you is being Intimidating, one of you is being Empathetic.

Wolf Pack Tactics: You are flanking a surrounded target from different sides.

Trading Shadows: You alternate following the same target to avoid getting spotted.

Pursuit Predation: You are both chasing the same target that is trying to escape you.

Beat Down: One of you grapples a target while the other hits them.

Over My Shoulder: One of you engages a target up close and personal while the other engages them with a long reach attack or a ranged weapon at close range.

Etc.

Thoughts?
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House Rules & Rules Discussions / Re: List of Abilities Retest
« Last post by Patience (ST) on February 04, 2018, 02:08:17 PM »
Laws of the Wild, Revised
Homid
-Jam Tech: Repair
-Staredown: Intimidation or Leadership
-Disquiet: Empathy
-Spirit Ward: Intimidation
-Assimilation: Empathy

Metis
-Burrow: Athletics
-Create Element: Gnosis
-Curse of Hatred: Intimidation
-Mental Speech: Empathy
-Wither Limb: Willpower
-Madness: Empathy

Lupus
-Heightened Senses: Primal Urge
-Hare’s Leap: Athletics
-Catfeet: Athletics
-Gnaw: Brawl
-Name the Spirit: Investigation

Ragabash

-Blur of the Milky Eye: Stealth
-Open Seal: Gnosis
-Scent of Running Water: Stealth
-Whelp Body: Gnosis
-Thieving Talons of the Magpie: Subterfuge

Theurge
-Pulse of the Invisible: Awareness
-Spirit Drain: Gnosis
-The Malleable Spirit: Gnosis

Philodox
-Truth of Gaia: Empathy
-Roll Over: Intimidation
-Wisdom of the Ancient Ways: Gnosis

Galliard
-Call of the Wyld: Performance
-Mindspeak: Empathy
-Heart of Fury: Willpower
-Silver Claws: Gnosis

Black Furies
-Breath of Wyld: Gnosis
-Curse of Aeolus: Gnosis

Bone Gnawers
-Friend in Need: Willpower

Children of Gaia
-Dazzle: Empathy

Fianna
-Howl of the Banshee: Intimidation
-Balor’s Gaze: Intimidation
-Faeries Kin: Performance
-Call the Hunt: Leadership

Get of Fenris
-Hero’s Stand: Willpower
-Might of Thor: Willpower
-Scream of Gaia: Rage

Glass Walkers

-Trick Shot: Firearms

Red Talon
-Curse of Lycaon: Gnosis

Shadow Lords

-Direct the Storm: Wilpower
-Shadow Pack: Gnosis

Silver Fang
-Paws of the Newborn Cub: Intimidation

Uktena

-Shroud: Stealth
-Invisibility: Stealth

Wendigo

-Bloody Feast: Primal-Urge
-Call the Cannibal Spirit: Leadership


Black Furies Tribebook, Revised

-Flames of Hestia: Gnosis

Bone Gnawer Tribebook, Revised

-The Hungry Hound: Scrounge
-Smell of Success: Investigation
-Kitchen Chemistry: Science
-Shadow of the Rat: Survival

Children of Gaia Tribebook, Revised
-Jam Weapon: Repair
-Soothe the Savage Beast: Gnosis
-Serpent Driving: Gnosis

Fianna Tribebook, Revised
-Fire in the Belly-Willpower
-Pin the Eagles Wing: Willpower

Get of Fenris Tribebook, Revised
-Strength of Ancestors: ?

Glass Walker Tribebook, Revised
-Skyscraper Vision: Alertness
-Cool Minds: ?
-Mind Partition: Gnosis
-Whispers on the Street: Gnosis

Red Talons Tribebook, Revised
-Offering the Slain: Gnosis
-Reap the Soul: Gnosis
-Silence the Slain: Intimidation

Shadow Lords Tribebook, Revised
-Seeds of Doubt: Subterfuge
-Pure Identity: Subterfuge

Silent Strider Tribebook, Revised
-Dam the Heart Flood: Medicine

Silver Fang Tribebook, Revised
Wise Heart
-Locate Spirit Tutor: Investigation
Moon Lodge
-Crescent Moon’s Awareness: Gnosis
-New Moon Legerdemain: Gnosis

Wendigo Tribebook, Revised
-Strength of Pine: Gnosis
-Shelter of Needles: Willpower
-Last Stand: Willpower
-Balance of Wormwood: Willpower
-Virgin Snow: Occult
27
House Rules & Rules Discussions / List of Abilities Retest
« Last post by Patience (ST) on February 04, 2018, 02:08:04 PM »
Following this intro post, there will be a list of abilities for gifts that otherwise had not specified a gift. Ones that have '?' or are marked with brackets will be decided when it comes into play, or on a case by case basis depending if there is more than one way to use it. For example, some gifts can be used by intimidation or by persuading. Also, not all books have been looked at, just the main ones at this point. Gifts in other books will be decided and added to the list as it comes up.
28
Announcements / Online Poll
« Last post by Patience (ST) on December 16, 2017, 12:07:03 PM »
Hey all! I know many of you probably check the Facebook group page more so than here, but just to cover our bases and help you to acheive the best play possible, please take a look and vote in the poll: https://www.facebook.com/groups/rageacrossthecape/.

This poll is for information to help us with the upcoming joint game in January. A few of you have already voted, and we greatly appreciate that, but please everyone who plays vote (even if you voted in Quabbin)!

Thank you!
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This makes good sense to me. Staff will discuss it and make a ruling before next game.
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my concern as ever in these is for folks who over the years invested in occult and will suddenly not have the appropriate retests.  i think there are several things we could do about this:

-allow reshuffling of points
-allow for X or Occult as retest on things

We'll still need Occult for when we go to other games, but I would definitely be in favor of "X or Occult".
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