Author Topic: Camps  (Read 1292 times)

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Offline Carter Heyward

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Camps
« on: October 22, 2007, 09:43:49 PM »
Mike, can I get a list of the Tribal Camps that are out there?
Cuius est solum, eius est usque ad coelum et ad inferos.

Offline Mike

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Re: Camps
« Reply #1 on: October 23, 2007, 08:41:06 AM »
I am assuming Wendigo

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Warpath
   When other Garou think of Wendigo this is what they see, these are the stereotypical Wendigo.  They are angry, bitter, and willing to take the fight to the Whites and even to the Wyrmbringer Garou.  They enjoyed their greatest size and power in the 1800’s as some of their more notable kin, such as Sitting Bull and Crazy Horse, fought the White power.  While they have shrunk in size in the recent years, there are a number of youngsters who tire of the elders’ hollow words of peace and cooperatively and willing join the camp’s ranks.  In recent events, the rise in native owned casinos is a blow to many a Wendigo’s pride, and such nonsense is at the heart of many Warpath member’s Rage.  They see the very concept as a disgrace and a sign of full submission to the Whites’ ways.  The Warpath has not yet taken their battle to their own people, but some say it is only a matter of time
   This camp is appropriate for NPCs and PC characters, caution is issued to ensure character does not throw off game balance.

The Sacred Hoop
   Preaching reverence of all spirits White or Red, this camp was came to power and has fought for prominence in the Wendigo tribe in a manner that has left neither the Sacred Hoop, nor the Warpath, as the clear winners since the 60’s.  They are the ones who have invited Whites to drum circles, and written books on powwows and other aspect of Native American culture.  They worked to exploit the New Age interest in native cultures and shamanism, to bring about a better understanding of their kin and the ways that still hold true to the Earth Mother.  As more and more members of the tribe have become dissatisfied and impatient with their elders however, this camp’s membership has grown old and somewhat thin.

This camp is appropriate for NPCs and PC characters.

The Secret Hoop
This camp plays a delicate game based primarily on the reality of what would happen should the Whites be eradicated from the face of the Purelands.  It’s not only something that might happen but something that several members of both the Warpath and Ghost Dance have been planning and articulating for over 500 years.  Should any of their more radical plans come to fruition, the Wendigo would find themselves, as well as the Uktena, and perhaps the Red Talons and some of the more militant Black Furys, against the might of the entire Garou Nation.  This battle would surely be the Wyrm’s greatest work yet and would only serve to drive the poison further into Gaia’s dying veins.  So as long as the Warpath and the Ghost Dancers have existed, so have the Secret Hoop pulling the strings that are attached to individual Wendigo here and there as needed.  They play primarily on the fact that the Warpath and the Ghost Dancers have always argued, and are ignorant to the initial reasons why and ignorant to how similar their goals truly are.  It would be a great blow to the tribe and the Secret Hoop should the Warpath and Ghost Dancers ever figure out just how closely they have been played against each other all these years.

This camp is suitable for NPC and PC characters, however they are not suitable for starting characters.

Ghost Dancers
This group has members in the Uktena tribe as well and serves to make the land whole and clean as it once was.  However, their Uktena counterparts do tend to be more squeamish when it comes to actual direct conflict.  This camp is based upon the dreams of Wovoka, a Paiute holy man who taught that by living by the ways of the Earth Mother and by dancing the Ghost Dance, a new world could be brought about.  Wovoka’s dance did not bring about a new world but his dream lives on.  Now however, they dance quite differently and work to rid the Purelands of the Whites through litigation and the Whites’ own law systems.  Recently they beam with pride at their success in establishing the Indian Nation of Nunavut, given to the native people by the Canadian government, as well as Nunavut’s place in Canada’s parliamentary government..

This camp is appropriate for NPC and PC characters, however notification is needed to both the Wendigo and Uktena TN as they need to coordinate this camps efforts.

The Long Knives (Created within OWbN by players)
   The Long Knives: This camp is a completely new camp within the Wendigo Tribe and its word is coursing through the tribe like wildfire. It gets its name from a battle that occurred between the Kanesatake reservation and the Quebec National Guard over the building of a golf course on sacred land. Showing solidarity with those manning the barricades, people of other First Nations banded with their Mohawk brothers, hid their faces and called themselves Long Knives after the traditional Mohawk weapon. They closed bridges, threatened to blow up power lines crossing reservation land and while they were stopped when the Provincial government brought in tanks and overran the barricades, public outcry forced the Canadian government to simply buy the disputed land and give it to the Mohawks. At its best, the camp teaches restoring the balance that was once known between the Triat.  At its worst, however, they are a Glasswalker's nightmare with some of the more militant members using the camp as an excuse to commit arson and large amounts of damage to White property. The founding members of this came all hail from the Sept of Gaia's Blessing in Virginia and they are Claws of Fury, "Seeks to Restore the Balance, Holder of the Pure Lands Memory" (Athro, Ahroun, Lupus, Wendigo), Daniel "Turtle’s Hope" (Athro, Philodox, Homid, Wendigo) and the late Winter's Fury, "Burns with Crimson Rage" (Adren, Ahroun, Homid, Wendigo).  As the camp gains popularity, Wendigo all over the Garou Nation have been invoking the name of the Long Knives with and without the knowledge of these young founders.  Only time will tell what will become of this movement in the tribe.

   This camp is suitable for all NPC or PC Characters.

Offline Seeks

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Re: Camps
« Reply #2 on: October 23, 2007, 09:44:35 AM »
ahem.

'w00t.'

:)
-Seeks to Restore the Balance
"I have held many names, but in the end, I am Garou above all else."

Offline Carter Heyward

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Re: Camps
« Reply #3 on: October 23, 2007, 10:14:55 AM »
I actually wanted a list of all camps by tribe, not just the Wendigo...
Cuius est solum, eius est usque ad coelum et ad inferos.

Offline Mike

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Re: Camps
« Reply #4 on: October 23, 2007, 10:27:26 AM »
Well that would take a bit longer