Yeah, I'd like to thank Conor for being merciful in its application during the last battle. That Ragabash could definitely have rendered the entire party helpless and TPK'd us, and I am keenly aware that the only thing that kept us alive in that fight was Conor's feeling (which I agree with) that that wouldn't be particularly fun for anybody.
Still, it is an Intermediate Ragabash Gift, and should be effective. I think it would be more balanced if it contained a "breaks on damage" clause, like Staredown, since Staredown is a Basic Gift but requires the Garou to maintain it every round. With Madness Season, the Ragabash could use it to temporarily neutralize an enemy for his allies to fight around while still being able to fight themselves, or to stun a pursuer and effect a getaway, both of which seem more in line with the traditional Ragabash aptitudes, anyway.
Then again, I don't play a Ragabash, so nerfing this Gift is all upside for me from a purely selfish perspective.