I agree that the current Harano rule is bad for many reasons, most especially including Steph's point about what it implies about depression narratives and Tom and Conor's points about losing your character (and that roleplay experience) to a single chop. There seems to be fundamental agreement on the point that people who are OOC Not Okay with interacting with Harano (which is, as Conor points out, Heavy Shit) should be accommodated in this. I also feel this way! The real struggle with implementation in a game like ours is that it's small. It hasn't always been small, it won't necessarily always be small, but right now we regularly have fewer than ten players at a given session. I think there is some credence to the notion that, in a game that small, when the entire game is often all together in the same scene, separating one player from another player's experience of Harano is really not practical, especially given the all-consuming nature of Harano.
If Harano were something that were only dealt with by packs having private scenes with their packmates, that is easy to compartmentalize. But a Garou in Harano is struggling every moment of every day. If the whole sept rolls off to fight a giant monster and the werewolf in Harano gets talked into coming along by their pack, isn't it going to affect how they fight? How they plan? How they deal with what happens afterwards? I think it's unfair to ask the player whose character is experiencing Harano to "shut off" that experience and not roleplay it while interacting with the game at large. I think it's also unfair to ask the player is who is OOC Not Okay with Harano RP to leave whole game scenes when the character with Harano is present, or just "ignore it" or something.
Frankly, I think Steph's suggestion of making a public statement of genre values in our House Rules is the best solution (e.g., as Tom said, we don't do rape, we don't do Harano) as it makes expectations clear for new players. All the same, Harano is a part of genre and I think it has useful cathartic and therapeutic roleplay potential, and I don't want to quash that.
How would people feel about a rule along these lines (I literally came up with this in last five minutes and it's not intended to be final or perfect, please critique away): If you feel your character may be in danger of succumbing to Harano, and are interested in experiencing that roleplay, please reach out to your ST's and the players of characters closest or most relevant to your character's experience about that. Check in with them about their comfort levels roleplaying around this serious and emotionally fraught topic. After doing so, you may have a private scene or scenes, in person or on the boards, with those players and ST's who have consented to participate, wherein your character explores their feelings and talks about them with others, or even undergoes journeys or trials with ST assistance related to dealing with Harano.
HOWEVER, once you have begun these scenes, the character cannot be played at a live Rage Across the Cape game unless explicit consent is given by all attending players. The character is not shelved, dead, or any other such thing and may still be played in private scenes (live or online) and the player will not be penalized attendance XP for respecting the boundaries of other players in this way.