(( Note: The poll has been removed so that this topic can be used to discuss the issue among players and staff. Please read on. ))
Mike has discussed this with some of the staff and requested that it go to a player vote to determine how we handle it in RAtC. As a point of reference, a specific mechanic for this does NOT already exist in the published material. The question pertains to the stacking of frenzy provocations. Please read carefully. The scenario is this:
A character is provoked to frenzy and fails their chop, but chooses to spend a Willpower to stave-off frenzy for ten minutes. Having already lost their frenzy chop, if the character is again provoked to frenzy, he or she should:
(1) Be given another frenzy chop, which they must win outright (lose on ties), in order to prevent frenzy. No additional Willpower can be spent however, and if the chop is failed, the character frenzies.
(2) Be given another frenzy chop, which they must win outright (lose on ties), or else spend another Willpower to prevent frenzy for ten minutes from that point.
(3) Automatically have the option to continue to spend Willpower to prevent frenzy for ten minutes, without a frenzy chop on the second and any subsequent provocation.
(4) The character is ready to "pop" already from the first frenzy provocation that he or she lost, which they spent Willpower on, and therefore will automatically frenzy. No additional chop. No additional Willpower can be spent.
What is not being debated here, is that if a character is provoked to frenzy only once and loses their chop, they CAN continue to spend Willpower every ten minutes to stave-off frenzy for the duration of the scene, until the target of their frenzy leaves the scene, or they run out of Willpower. Whichever comes first. Please cast your votes! The staff will come to a final decision on this based on the poll results.