On the surface, pages 110 and 185 seem contradictory, however upon re-reading, I notice they appear to address separate things, if not in a somewhat contradictory way.
Pg 110 talks about how you can spend a Willpower Trait to control yourself
"while in Frenzy". I interpret this to be the source for the common "recognize friend vs. foe" scenario by spending a Willpower Trait.
Pg 185 talks about Rage challenges in general and how they should always be followed-up with a Frenzy challenge, stating further that upon failure of the Frenzy challenge,
"the character enters frenzy and can only abort the frenzy by spending a Willpower Trait and forfeiting any remaining actions for the rest of the turn." I interpret this to be the source of the common "forfeit your declared rage actions" scenario while in Frenzy. unfortunately it is contradictory in that it states a Willpower can abort the Frenzy once entered (in contrast to pg 110, which states that a willpower spend after the onset of Frenzy only allows a modicum of direction/control). Additionally, this section goes on to indicate that Rage actions may continue, but puts the stipulation in place that
"the character can bite, claw or run, and that's all" and specifically states that the character
"cannot engage in complex actions, use Gifts, step sideways and so on."Based on the information provided, I would reconcile this as follows:
- Upon failure of a Frenzy challenge, you can spend a Willpower to abort the Frenzy.
- Failing that, else upon otherwise having entered Frenzy, you can spend a Willpower to direct the character's remaining actions (if any, on a per-turn basis) toward a foe or other desired target (or lack of target) for biting, clawing, or running purposes only.
- If a Willpower is not spent to "maintain control" once in Frenzy, then biting, clawing, and running are played out indiscriminately for any remaining Rage actions.
This would notably not be a forced dump of
all available Rage, but rather a forcing of any
already declared Rage actions to be boiled down to some kind of basic clawing, biting or running at/to/from someone or something. Somewhere, it seems, there came about the notion that a character who continues to be in a Frenzy state must by necessity keep spending all Rage, until depleted, as fuel for their continued biting, clawing, running.