What do I want out of the game? Well, let me do some media analysis first. Bear with me.
What makes a WtA larp different from a tabletop? In a tabletop, the focus is generally on the pc's heroic actions and often revolves around some epic dramatic narrative where fighting the Wyrm takes prominence. What a larp chronicle can bring is a sense of continuity, day-to-day stability, and a greater sense of a world outside the pc's personal worldview. One of the things I was struck by in this game was the strong sense of community and culture amongst the pc's. Sure, it was status-obsessed and felt a little too cozy with cultural misappropriation, but its sheer alienness to my everyday experience was why I felt drawn to it.
Keep in mind, of course, that while I've been rping and game designing and storytelling for many years now, I've only been in a couple of larp chronicles, and this is my very first WoD larp chronicle. So some of this may be inherent to the medium and not particular of this game. But that's what I was seeing, and that's what I was interested in probing. Perhaps I chose the exactly wrong (or right) character for this endeavor, but that's how it is.
But that sounds like a long-winded way of saying that I want more politics, and while I like politics, that's not totally the case. For one thing, I'm playing a few cards short of everyone else for a lot of reasons. But, more importantly, there's what makes the WoD the WoD. For a lot of WtA players, that involves glorious combat and dramatic sacrifice against the Wyrm. For me, it's more a sense that the world is closing in, that things are dark and hopeless, that on a day-to-day and interpersonal level the world is a dark and dismal place. And the way to accomplish that isn't through inter-pc rp (everyone's the hero of their own story), nor dramatic earth-shaking combat.
Mostly, I'm really interested in what happens when the other worlds and other societies poke in on the garou society we mostly accept as shared space, especially but not necessarily the mundane. After all, as a garou, you're special. You're chosen. You get to hop in and out of the spirit world and participate in a society devoted to how great you are. This is because garou have a heavy burden to shoulder fighting the Wyrm, but perhaps there's some element of escapism involved in taking part in this society. Perhaps some of Gaia's chosen spend a little too much time and energy on this society of garou, forgetting why they're fighting in the first place, or what they're fighting for. With the exception of the Litany-forbidden metis, every single garou had a life as a human or a wolf before they came into this society of violence and status--and what price does a garou pay when they immerse themselves in garou society and ignore the world they came from?
My favorite season of Buffy the Vampire Slayer (this is related, I swear) is Season 6 precisely for the reason most people hate it: all the characters have to deal with real world problems, and there's no amount of super ass-kickery Buffy can do to help herself or her friends from some very depressing realities. Being super-powerful and able to destroy things with a single clawed hand is great, but I'm more interested in what makes these people human--or interesting and multi-dimensional characters, anyways.
To sum up in a phrase again: Kinfolk plots? Mortal world plots? Conspiracy plots? I don't know. These are just some thoughts on what I find interesting thematically in the game.
To answer your direct question, is there too much combat? Well, I'm going to echo a lot of sentiments when I say that mass combat isn't too interesting to me. Besides all the usual issues of taking forever and dragging the game down (despite some good efforts on behalf of the ST team), there is the fact that mass combat feels like a spectator sport where all the high-powered PCs get to be awesome, and the rest of us try not to die.
The player of Garrett ran a scene for all two of us from my pack during last session, and I really enjoyed it if for not other reason than because I felt I had some agency in the scene. Obviously, it's not feasible for so few STs to run scenes specifically tailored to individuals or even individual packs, especially as the game grows, but I would like to see more smaller scale scenes. Perhaps feeling inconsequential is supposed to be part of the WtA experience as a cliath, but it's not that much fun to me.
One possible workaround is by encouraging players to generate content specifically for other packs or players. If they get to run the scene and the pack all agrees that they enjoyed it, then the player can get an extra XP or something. Maybe that's not an overwhelming reward, and would be hard to manage, but it's one way of harnessing the growing player base to do some of your work for you.
I don't mind combat at all, despite the fact that I don't feel the system is really built for combat. But combat is only one form of challenge for a pc to overcome. You guys did a good job of working in all sorts of challenge in the first game I played, amd it was largely absent in the most recent one. My character isn't built for combat (which I think everyone knows), so for me to enjoy a game, combat shouldn't be a predominant part of it. As I hint above, I don't think that combat really is essential to capturing the nastier side of the WoD--and often takes away from it. After all, any of us can smash a bad guy. What do you do when a teen Kinfolk runs away from a crappy home situation? Or, after spending months fighting the Wyrm in the umbra, you come home to find your house repossessed? The potential for misery is far more potent than the potential for death--especially in a game where death is almost expected.
So that's what I'm interested in, but if you really want to frame this in terms of this divide between people who want to fight things and people who don't, well, here's a fix: give some reason for the people who want to fight things to fight each other. That'll keep them busy and free the people who don't to do whatever else they want.
Interpack politics? A tournament or something? I don't know. Just a thought.